There are different quality of weapons. Here a list from worst to best.
- The Division 2 Weapon Damage Ranges
- The Division 2 Weapon Dmg Ranges Download
- The Division 2 Weapon Damage Ranges
Are there any spreadsheets or websites that breakout the potential damage rolls for each weapon so that I can determine if I have a good roll or hot stinky garbage? EDIT: jk - my gear is affecting my view of the damge ranges. Agents online. The unofficial home to discussing Tom Clancy's The Division 2; an. Jun 15, 2019 under weapon dmg ranges i can see the best possible value would be 15k, so it is very good 2 people found this helpful. On the division builder site, it shows the custom p416 on 15038 max damage so I guess that's the highest base roll with no talents, bonus at all????? Normal p416 at 13605.
Mar 28, 2019 The M1A was a weapon with no shortage of appreciation in the original release of The Division, and it's back with a vengeance here in the sequel. It rivals the Mk17 rifle pretty solidly in terms of DPS thanks to its incredibly high fire rate, but does a little less damage per shot. Weapon Damage Range = Spreadsheet? The unofficial home to discussing Tom Clancy's The Division 2; an online RPG from Ubisoft and Massive Entertainment.
- Worn (White)
- Standard (Green)
- Specialized (Blue)
- Superior (Purple)
- High-End (Yellow)
Additionally there is a signature weapons tier that is exclusive to the weapons you use as part of specializations. There is also an exotic weapons tier, but not much is known about them yet.
You might also be interested in Weapon Talents and Weapon Mods.
The values below for damage are taken from weapons found at the moment, and then normalization toggled on. They will be replaced with better values later, but give a good general indication for now. RPM is rounds per minute fire rate and Mag is Magazine size without mods. The last columns are mod slots and what type it takes, where '-' denotes no such slot. Each weapon also has a skin slot starting at the Specialized quality. Reload notes the time a reload takes. CS Range is the critical strike range noted on the weapon.
Sub Machine Gun
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
Converted SMG-9 | ~5.6k | 825 | 32 | 2.0s | 0-30m | short | 9mm | - | 9mm |
Converted SMG-9 A2 | ~5.9k | 825 | 32 | 2.0s | 0-30m | short | 9mm | short | 9mm |
Tommy gun | ~5.3k | 800 | 50 | 2.3s | 0-30m | - | - | - | - |
MPX | ~9.0k | 850 | 30 | 2.3s | 0-30m | long | 9mm | short | 9mm |
Tactical Vector SBR 9mm | ~6.4k | 1.2k | 19 | 1.9s | 0-30m | short | 9mm | short | 9mm |
Vector SBR .45 ACP | ~4.0k | 1.2k | 25 | 1.9s | 0-30m | long | .45 ACP | long | .45 ACP |
Black Market T821 | ~12.6k | 550 | 32 | 1.7s | 0-30m | short | 9mm | short | 9mm |
Enhanced PP-19 | ~6.6k | 700 | 53 | 2.5s | 0-30m | long | 9mm | - | - |
MP7 | ~6.5k | 950 | 20 | 1.8s | 0-30m | long | - | short | - |
Tactical AUG A3P | ~9.2k | 725 | 25 | 1.9s | 0-30m | long | 9mm | short | 9mm |
AUG A3 Para XS | ~6.2k | 725 | 25 | 2.0s | 0-30m | long | 9mm | long | 9mm |
Enhanced AUG A3P | ~6.2k | 725 | 25 | 2.0s | 0-30m | long | 9mm | long | 9mm |
MP5A2 | ~7.5k | 800 | 32 | 2.1s | 0-21m | long | 9mm | short | 9mm |
MP5-N | ~5.6k | 800 | 32 | 2.0s | 0-21m | short | 9mm | short | 9mm |
MP5 ST | ~10.0k | 800 | 32 | 1.0s | 0-21m | short | 9mm | long | 9mm |
Police UMP-45 | ~7.2k | 600 | 30 | 2.2s | 0-30m | long | .45 ACP | long | .45 |
Tactical UMP-45 | ~7.9k | 600 | 30 | 2.2s | 0-30m | long | .45 ACP | long | .45 |
Emeline's Guard - P90 | ~4.8k | 900 | 50 | 2.2s | 0-30m | short | 5.56 | - | - |
P90 | ~5.6k | 900 | 50 | 2.2s | 0-30m | short | 5.56 | - | - |
![Weapon Weapon](/uploads/1/2/5/4/125496687/866736187.jpg)
Light Machine Gun
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
Classic RPK-74 | ~8.3k | 650 | 45 | 2.8s | 10-50m | long | 7.62 | long | 7.62 |
Black Market RPK-74 E | ~6.4k | 650 | 45 | 3.0s | 10-50m | long | 7.62 | long | 7.62 |
M249 B | ~10.4k | 550 | 100 | 5.6s | 10-50m | long | 5.56 | long | belt |
Tactical M249 Para | ~8.0k | 550 | 100 | 5.5s | 10-50m | long | 5.56 | long | belt |
Military L86 LSW | ~10.7k | 610 | 30 | 3.0s | 10-50m | long | 5.56 | short | 5.56 |
Custom L86 A2 | ~6.9k | 610 | 30 | 3.0s | 10-50m | long | 5.56 | short | 5.56 |
Black Market M60 E6 | ~14.1k | 500 | 100 | 5.3s | 10-50m | long | 7.62 | long | belt |
Military M60 E4 | ~14.1k | 500 | 100 | 5.8s | 10-50m | long | 7.62 | long | belt |
Classic M60 | ~12.1k | 500 | 100 | 5.8s | 10-50m | long | - | long | belt |
Infantry MG5 | ~8.0k | 800 | 60 | 5.6s | 10-50m | long | 7.62 | short | belt |
MG5 | ~6.7k | 800 | 60 | 5.6s | 10-50m | long | - | short | belt |
Military MK46 | ~7.8k | 550 | 100 | 5.5s | 10-50m | long | 5.556 | long | belt |
Assault Rifle
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
CTAR-21 | ~5.4k | 900 | 30 | 2.0s | 10-45m | short | 5.56 | side | 5.56 |
FAL | ~8.3k | 650 | 20 | 2.3s | 10-45m | long | 7.62 | long | 7.62 |
FAL SA-58 | ~9.7k | 650 | 20 | 2.1s | 10-45m | long | 7.62 | long | 7.62 |
FAL SA-58 Para | ~6.6k | 650 | 20 | 2.2s | 10-45m | long | 7.62 | long | 7.62 |
FAMAS 2010 | ~10.7k | 900 | 30 | 2.2s | 10-45m | long | 5.56 | short | - |
Mk16 | ~8.7k | 625 | 30 | 2.3s | 10-45m | long | 5.56 | long | 5.56 |
Tactical Mk16 | ~10.0k | 625 | 30 | 2.0s | 10-45m | long | 5.56 | long | 5.56 |
Police M4 | ~5.7k | 850 | 30 | 2.1s | 10-45m | long | 5.56 | long | 5.56 |
AK-M | ~11.0k | 600 | 30 | 2.3s | 10-45m | long | - | short | 7.62 |
Black Market AK-M | ~11.0k | 600 | 30 | 2.3s | 10-45m | long | 7.62 | short | 7.62 |
Military Market AK-M | ~13.7k | 600 | 40 | 2.3s | 10-45m | long | 7.62 | long | 7.62 |
G36 C | ~11.2k | 750 | 30 | 2.3s | 10-45m | long | 5.56 | short | 5.56 |
G36 Enhanced | ~5.6.2k | 750 | 30 | 2.0s | 10-45m | long | 5.56 | long | 5.56 |
Military G36 | ~8.6k | 750 | 30 | 2.3s | 10-45m | long | 5.56 | long | 5.56 |
Military P416 | ~9.6k | 750 | 30 | 2.3s | 10-45m | long | 5.56 | long | 5.56 |
Custom P416 G3 | ~6.4k | 750 | 30 | 2.3s | 10-45m | long | 5.56 | long | 5.56 |
AUG A3-CQC | ~6.8k | 680 | 30 | 2.0s | 10-45m | long | 5.56 | short | 5.56 |
ACR-E | ~6.2k | 650 | 30 | 2.2s | 10-45m | long | 5.56 | long | 5.56 |
ACR | ~6.6k | 650 | 30 | 2.2s | 10-45m | long | 5.56 | long | 5.56 |
F2000 | ~5.4k | 850 | 30 | 2.0s | 10-45m | long | 5.56 | - | 5.56 |
Marksman Rifle
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
Surplus SVD | ~29.1k | 260 | 10 | 2.6s | 10-70m | long | 7.62 | short | 7.62 |
Paratrooper SVD | ~23.0k | 260 | 10 | 3.2s | 10-70m | long | 7.62 | short | 7.62 |
Model 700 | ~70.7k | 54 | 7 | 9.0s | 10-70m | long | 7.62 | - | integrated (? 7.62) |
M700 Carbon | ~40.8k | 54 | 7 | 4.1s | 10-70m | long | 7.62 | long | 7.62 |
M700 Tactical | ~38.7.8k | 54 | 7 | 4.1s | 10-70m | long | 7.62 | side | 7.62 |
SR-1 | ~37.7k | 60 | 5 | 3.5s | 10-70m | long | 7.62 | short | 7.62 |
Designated Hitter - SR-1 | ~40.4k | 60 | 5 | 4.0s | 10-71m | long | 7.62 | short | 7.62 |
SRS A1 | ~40.5k | 60 | 7 | 3.7s | 10-70m | long | 7.62 | long | 7.62 |
Classic M44 Carbine | ~97.5k | 55 | 5 | 3.9s | 10-70m | long | - | short | integrated |
Covert SRS | ~64.3k | 60 | 17-10% | 3.0s | 10-70m | long | 7.62 | short | 7.62 |
Custom M44 | ~77.5k | 55 | 5 | 3.2s | 10-70m | long | 7.62 | long | 7.62 |
Hunting M44 | ~44.9k | 55 | 5 | 5.2s | 10-70m | long | 7.62 | long | integrated |
SOCOM Mk20 SSR | ~17.5k | 275 | 20 | 2.7s | 10-70m | long | 7.62 | long | 7.62 |
Rifle
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
Competition LAR-15 | ~14.6k | 450 | 30 | 2.4s | 10-60m | long | long | 5.56 | 5.56 |
ACR SS | ~13.7k | 420 | 30 | 2.3s | 10-60m | long | 7.62 | long | 7.62 |
Police Mk17 | ~19.6k | 275 | 20 | 2.2s | 10-60m | long | 7.62 | long | 7.62 |
Military Mk17 | ~24.0k | 275 | 20 | 2.2s | 10-60m | long | 7.62 | long | 7.62 |
SIG 716 CQB | ~23.3k | 300 | 20 | 2.2s | 10-60m | long | - | short | 7.62 |
SIG 716 | ~21.1k | 300 | 20 | 2.4s | 10-60m | long | 7.62 | long | 7.62 |
LVOA-C | ~17.2k | 450 | 40 | 2.4s | 10-60m | long | 5.56 | long | 5.56 |
M16A2 | ~8.8k | 300 | 30 | 2.2s | 10-60m | short | 5.56 | - | 5.56 |
Classic M1A | ~23.2k | 180 | 10 | 3.0s | 10-60m | long | - | long | 7.62 |
SOCOM M1A | ~15.8k | 320 | 10 | 3.0s | 10-60m | long | 7.62 | long | 7.62 |
M1A CQB | ~15.8k | 320 | 10 | 3.0s | 10-60m | long | 7.62 | long | 7.62 |
Urban MDR | ~13.0k | 360 | 20 | 1.9s | 10-60m | long | 7.62 | long | 7.62 |
USC .45 ACP | ~17.5k | 240 | 20 | 2.3s | 10-60m | long | - | long | .45 ACP |
LVOA-C | ~11.7k | 240 | 20 | 2.4s | 10-60m | long | 5.56 | long | 5.56 |
Lightweight M4 | ~11.9k | 240 | 30 | 2.4s | 10-60m | long | 5.56 | long | 5.56 |
1886 | ~36.5k | 100 | 5 | 3.3s | 10-60m | - | - | - | tubular |
Shotgun
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
Custom M870 MCS | ~54.9k | 75 | 5 | 3.7s | 0-20m | long | - | long | tubular |
M870 Express | ~79.8k | 75 | 5 | 3.7s | 0-20m | long | - | long | tubular |
Military M870 | ~89.0k | 75 | 6 | 3.7s | 0-20m | long | - | long | tubular |
ACS-12 | ~15.0k | 300 | 20 | 2.2s | 0-20m | short | - | long | - |
Super 90 | ~54.2k | 160 | 8 | 4.4s | 0-20m | long | - | long | tubular |
Marine Super 90 | ~54.2k | 160 | 8 | 4.4s | 0-20m | long | - | long | tubular |
Tactical Super 90 SBS | ~29.9k | 160 | 8 | 4.3s | 0-20m | long | - | long | tubular |
SPAS-12 | ~126.0k | 70 | 8 | 5.4s | 0-20m | - | - | - | tubular |
Double Barrel Shotgun | ~9132k | 200 | 2 | 2.2s | 0-20m | - | - | - | - |
SASG-12 | ~41.3k | 180 | 7 | 3.0s | 0-20m | short | - | long | - |
Tactical SASG-12 | ~22.5k | 180 | 7 | 3.0s | 0-20m | short | - | long | - |
Tactical SASG-12 K | ~22.5k | 180 | 7 | 3.0s | 0-20m | short | - | long | - |
Black Market SASG-12 S | ~22.5k | 180 | 7 | 3.0s | 0-20m | long | - | long | - |
Pistol
![Division Division](https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-03-23-13-54/the_division_2_weapons_2.jpg/EG11/resize/690x-1/quality/75/format/jpg)
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
First Wave PF45 | ~13.3k | 600 | 12 | 1.9s | 0-30m | - | - | gadget | pistol |
Custom PF45 | ~9.7k | 370 | 15 | 1.9s | 0-30m | micro | .45 | gadget | pistol |
X-45 | ~10.0k | 250 | 10 | 1.9s | 0-30m | - | .45 | gadget | pistol |
X-45 Tactical | ~10.2k | 400 | 15 | 1.9s | 0-30m | - | .45 | gadget | pistol |
Police 686 Magnum | ~23.3k | 350 | 6 | 1.5s | 0-30m | short | - | - | revolver drum |
D50 | ~26.2.8k | 150 | 9 | 1.9s | 0-30m | short | - | - | - |
Military M9 | ~13.3k | 450 | 15 | 1.7s | 0-30m | - | 9mm | - | pistol |
Officer's M9 A1 | ~10.5k | 385 | 20 | 1.7s | 0-30m | micro | 9mm | gadget | pistol |
M1911 | ~19.3k | 310 | 7 | 1.9s | 0-30m | - | - | - | pistol |
Tactical M1911 | ~19.8k | 310 | 7 | 1.5s | 0-30m | micro | .45 | gadget | pistol |
Px4 Storm Type F | ~10.4k | 450 | 17 | 1.9s | 0-30m | - | 9mm | gadget | pistol |
Px4 Storm Type T | ~11.1k | 380 | 17 | 1.9s | 0-30m | - | .45 | gadget | pistol |
Snubnosed Diceros | ~28.3k | 180 | 6 | 1.8s | 0-30m | - | - | - | revolver drum |
Diceros | ~22.9k | 180 | 6 | 1.7s | 0-30m | - | - | gadget | revolver drum |
93R | ~5.4k | 1100 | 20 | 1.9s | 0-30m | - | 9mm | - | pistol |
586 Magnum | ~21.1k | 160 | 6 | 1.8s | 0-30m | short | - | - | revolver drum |
M45A1 | ~15.2k | 310 | 7 | 1.9s | 0-30m | micro | .45 | gadget | pistol |
Signature weapons
Name | Damage | RPM | Mag | Reload | CS Range | Scopes | Muzzles | Underbarrels | Magazines |
---|---|---|---|---|---|---|---|---|---|
TAC-50 C Rifle | 353.4k | 41 | 6 | ? | ? | long | - | - | - |
Crossbow - Explosive Bolts | 253.9k | 98 | 1 | ? | ? | short | - | - | - |
M32A1 Multi-shot Grenade Launcher | 265.6k | 98 | 6 | ? | ? | - | - | - | - |
A vital weapon aspect of The Division 2 is that whenever you open up your inventory to compare guns, you’re reading their raw stats. You’re not able to compare their DPS counts, based on how much damage the bullets do and how much of a clip the weapon has. You have to do that yourself. However, there is an excellent alternative to receiving this information.
The Division: Learning Your Weapon’s DPS
The Division 2 Weapon Damage Ranges
White House Gun Range
The best way to learn about your gun’s DPS is to check out the gun range at the White House. Unfortunately, you’re not going to unlock this right away. You’re going to have to wait for a few levels before this opens.
You receive the gun range after you’ve upgraded the Theater settlement four times. After you’ve done that, you’re going to unlock the fourth person to join your crew, Charles Douglas. When you have him in the crew roster, you’re going to find the gun range to the left of the front entrance. Go down a small flight of stairs, and then go into the door on your right. You should see a full range you test out any weapons you bring with you.
The Division 2 Weapon Dmg Ranges Download
The best part about the gun range is the opportunity to test out multiple aspects of your weapon. You can test how well it handles as an area of effect weapon, its accuracy, the damage it does per range, and, most importantly, the weapon’s DPS. The third slot is where you can fire your gun against multiple targets, and continue shooting it until there’s no magazine left. By the end, you should have a solid idea of how much it does per second, and if you should take it with you out into the field.
Make sure you’re hitting all of the body parts printed on the target dummies. Your damage changes based on where you’re firing at the target. For example, a headshot does significantly more damage than purely shooting the body. Again, it’s a great area to see which is going to serve you best. When you hit a higher level, this location becomes even better as the gun range’s dummy targets scale with your character as you level. By turning it from normal to the veteran or elite dummies, you can learn how well your weapon does against the stronger enemies you may encounter.
The Division 2 Weapon Damage Ranges
You can freely switch between weapons while in this area, so find out which guns feel the best before taking it up against your next big mission.